Autor: Endevour
Tip( HNS , DR , CS , ZM ) : KZ
CFG-ul:
// Kz by Okapii //______________________________________________________________________________// Power -By Kz //_________________///
______________________________________/
// BINDS
bind "a" "+moveleft"
bind "b" "buy"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "h" "+commandmenu"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "r" "+reload"
bind "s" "+back"
bind "f" "say /medic "
bind "TAB" "+showscores"
bind "CTRL" "+duck"
bind "SHIFT" "+sgstrafe"
bind "SPACE" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "z" "cl_righthand 1"
bind "x" "cl_righthand 0"
bind "n" "say timeleft"
bind "mwheelup" "+duck"
bind "," "hud_draw 0"
bind "." "hud_draw 1"
bind "q" "lastinv"
// Binds for Say//_______________________________///
bind "F1" "say LAST."
bind "F2" "say HaHaHa"
bind "F3" "say No warm"
bind "c" "say /ljtop"
bind "v" "say /who"
// SLOTS //______________________________________///
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
// Gl Setting //_________________________________///
gl_affinemodels "0"
gl_alphamin "0.25"
gl_cull "1"
gl_d3dflip "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_monolights "0"
gl_max_size "512"
gl_overbright "0"
gl_playermip "0"
gl_picmip "0"
gl_polyoffset "0.1"
gl_palette_tex "1"
gl_round_down "3"
gl_spriteblend "0"
gl_wireframe "0"
gl_zmax "4096"
// Cl Setting //________________________________///
cl_forwardspeed "400"
cl_sidespeed "400"
cl_backspeed "400"
cl_updaterate "300"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_shadows "0"
cl_solid_players "1"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1.000000"
cl_idealpitchscale "0.8"
cl_movespeedkey 0.37
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "300"
cl_minmodels "0"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "0"
cl_vsmoothing "0.05"
cl_corpsestay "600.000000"
cl_radartype "2"
cl_crosshair_color "255 255 255"
// Setting //__________________________________///
console "1.0"
loadas8bit "0"
snd_noextraupdate "1"
// FPS //______________________________________///
fps_max "301"
fps_modem "300"
con_color "20+128+255"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
max_smokepuffs "0"
hpk_maxsize "0"
fastsprites "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1.0"
precache "1"
r_bmodelhighfrac "5"
mp_decals "300.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
topcolor "30"
viewsize "120.000000"
model "gordon"
bottomcolor "6"
// Rate //_____________________________________///
rate "25000"
ex_interp .05
lookstrafe "0.000000"
lookspring "0.000000"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
_cl_autowepswitch "1"
hud_capturemouse "0"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
net_graphwidth "140"
graphheight "75.0"
// Sound //___________________________________///
volume "0.11"
suitvolume "0"
hisound "1"
bgmvolume "1"
MP3Volume "0"
_snd_mixahead "0.1"
//VOICE
voice_modenable "1"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_loopback "1"
s_a3d "0"
s_eax "0" CPL FORBIDEN
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "60"
s_leafnum "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
cl_bobcycle "0.8"
// Mouse //___________________________________///
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
zoom_sensitivity_ratio "1.2"
sensitivity "3.500000"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
crosshair "0"
cl_crosshair_color "255 255 255"
// GSTRAFE //_______________________________///
Alias +sgstrafe "alias _special ggstrafe;ggstrafe"
alias -sgstrafe "alias _special"
alias ggstrafe "special;wait;+duck;wait;-duck"
bind "SHIFT" "+sgstrafe"
// DEVELOPER //_____________________________///
bind w "+forward;developer 1;fps_modem 250;fps_max 250"
bind a "+moveleft;developer 1;fps_modem 250;fps_max 250"
bind d "+moveright;developer 1;fps_modem 250;fps_max 250"
bind s "+back;developer 1;fps_modem 250;fps_max 250"
//bind space "+o7n.bhop;wait;developer 1;fps_max 200;fps_modem 200"
//bind ctrl "+duck;wait;developer 1;fps_max 200;fps_modem 200"
//bind mwheelup "+duck;wait;developer 1;fps_max 200;fps_modem 200"
//bind mwheeldown "+duck;wait;developer 1;fps_max 200;fps_modem 200"
developer 1
// BUNNY-HOP //_____________________________///
bind "space" "+3"
bind "mwheelup" "+duck"
bind "mwheeldown" "+jump"
alias +3 "alias _special 4;4"
alias -3 "alias _special;-jump"
alias 4 "5;wait;special"
alias 5 "7"
alias 7 "+jump;alias 5 8"
alias 8 "-jump;alias 5 7"
// SETINFO //_______________________________///
echo Setinfo activated
setinfo _hns cigarette
// Strafe Scripts //________________________///
alias cl "cl_sidespeed 651;cl_yawspeed -2140"
alias ck "cl_yawspeed 1050"
alias -m "-moveright"
alias +m "+moveright"
alias -ml "-moveleft"
alias +ml "+moveleft"
alias w "wait"
alias +r "+right"
alias -r "-right"
alias +l "+left"
alias -l "-left"
alias +d "+duck"
alias -d "+duck"
alias +j "+jump"
alias -j "-jump"
alias r23s2 "developer 1; fps_max 250; +r; +m; cl; w; +jump; ck; w; -jump; -r; -m"
alias l23s2 "developer 1; fps_max 250; +l; +ml; cl; w; +jump; ck; w; -jump; -l; -ml"
alias +swn2.str "alias _special @jump1.str; @jump1.str"
alias -swn2.str "alias _special"
alias @jump1.str "special xx; l23s2; r23s2"
bind mouse3 "+swn2.str"
// Automatical Strafe //____________________///
alias -mr "-moveright"
alias +mr "+moveright"
alias -m "-moveright"
alias +m "+moveright"
alias -ml "-moveleft"
alias +ml "+moveleft"
alias w "wait"
alias +r "+right"
alias -r "-right"
alias +l "+left"
alias -l "-left"
alias +d "+duck"
alias GSkuB..YAW "cl_sidespeed 570; cl_yawspeed -1319"
alias GSkuB.YAW "cl_yawspeed 412"
alias GSkuBr23s2 "developer 2; fps_max 601; r_drawviewmodel 0; +r; +m; GSkuB..YAW; w; +duck; GSkuB.YAW; w; -duck; -r; -m"
alias GSkuBl23s2 "developer 2; fps_max 601; r_drawviewmodel 0; +l; +ml; GSkuB..YAW; w; +duck; GSkuB.YAW; w ;-duck; -l; -ml"
alias +GSkuBswn2.str "alias _special @GSkuBjump.str; @GSkuBjump.str"
alias -GSkuBswn2.str "alias _special"
alias @GSkuBjump.str "special xx; GSkuBl23s2; GSkuBr23s2"
bind x "+GSkuBswn2.str"
// Kz //__________________________________________________________________________________________________________________________////
______________________________________/
echo ""
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echo ""
echo ""
echo "[*] Okapii #Sound # Kz #"
echo ""
echo ""
echo "[*] Ai doar o Sansa Profita de Ea."
echo "[*] Intotdeauna lupta si vei Castiga.."
echo "[*] ID:
rullz.jumper@yahoo.com"
echo "[*] *SteelSeries*.......CounteR StriKe 1.6 Kz"
echo ""
echo "[*] Good Luck & Have Fun.."
echo ""
echo "[*] Game Loading..."
echo " [*] Kz Activated..."
echo ""
echo "[*]...Loading"
// CFG FOR KZ //__________________________________________________________________________________________________________________////
_______________// Okapii #Sound //____/